How to Play
Rules
Cycling Categories
Goal Match as many riders as you can to the right category before the deck runs out.
How it works You get a board of 10 categories and a deck of 25 riders. Place each rider on a category they fit. Some riders fit none of the categories on the board — those are decoys. A wrong placement removes an extra rider from the deck.
Pyramid
Goal Tap every rider that fits the given category until 1 rider remains at the top.
How it works Each row shows a category. Tap each rider who fits. 2 riders in each row don't fit and get eliminated. In the last row 2 riders remain and only 1 of them fits the category. One wrong tap ends the run. A new pyramid every day.
Cycling Quotes
Goal Work out which rider said it.
How it works You get a real quote from an interview and three riders to choose from. There is no score and no timer — play through as many as you like.
Higher or Lower
Goal Build the longest streak you can.
How it works Two riders, one question: who has more Grand Tour stage wins? Guess right and the next rider appears. Guess wrong and the run ends. Riders never repeat within a run.
Missing Riders
Goal Name the 8 starting riders for a given team, race, and year.
How it works You get the team and the year. Type rider names — correct guesses fill in automatically. Hints are available if you get stuck. A new team every day, the same one for everyone, and one attempt per day.
Draft
Goal Build the best 8-rider squad you can on a $30 budget.
How it works Every rider has a price from $1 to $8. Their stats are hidden while you pick — that's the test. Hit Calculate to reveal your squad's sprint, time trial, hills and mountain scores.